.. _create_articulations: Create Articulations ===================== .. highlight:: python The **articulation** is a set of **links** (each of which behaves like a rigid body) connected together with special **joints**. For instance, a drawer can be connected to a table by a **prismatic** joint (slider), and a door can be connected to a frame by a **revolute** joint (hinge). A robot is also an instance of an articulation. Articulations are usually loaded from `URDF XML `_, which we will see in other examples. This tutorial showcases how to create an articulation programmatically by SAPIEN. Articulations can be controlled by applying **torques** on their joints. To drive an articulation to a desired state, users can apply a `controller `_ to compute corrective torques according to the difference between the actual and the desired. In this tutorial, you will learn the following: * Create ``Articulation`` * Control the articulation with builtin controllers * Get kinematic quantities of the articulation The example illustrates how to build a controllable toy car from scratch. ``transforms3d`` is required. .. figure:: assets/create_articulations.gif :width: 640px :align: center :figclass: align-center The full script can be downloaded here :download:`create_articulations.py <../../../../examples/basic/create_articulations.py>` Create a root link ------------------------------------------- In SAPIEN, the articulation is represented as a tree. Each node is a link, and each edge indicates that the child link is connected to the parent link by a joint. To build a toy car, let's start with the car body. .. literalinclude:: ../../../../examples/basic/create_articulations.py :dedent: 0 :lines: 19-36 :emphasize-lines: 12,15 ``Articulation`` is created by ``ArticulationBuilder``. Each link is built by ``LinkBuilder``, which can be created by an articulation builder. A link is just a rigid body, and thus collision and visual shapes can be added. A root link is created when ``create_link_builder()`` is called without specifying the parent link. Create a child link connected by a revolute joint ---------------------------------------------------- Next, we create a child link (front steering shaft) connected to the root link (car body) by a revolute joint. .. literalinclude:: ../../../../examples/basic/create_articulations.py :dedent: 0 :lines: 38-60 A child link is created when ``create_link_builder(parent_link)`` is called with specifying the parent link. Besides, we need to configure the joint. There are multiple types of joints: prismatic, revolute, fixed. The definitions follow `PhysX `_. * **revolute**: a revolute joint (also called a hinge) keeps the origins and x-axes of the frames together, and allows free rotation around this common axis. * **prismatic**: a prismatic joint (also called a slider) keeps the orientations identical, but allows the origin of each frame to slide freely along the common x-axis. * **fixed**: a fixed joint locks the orientations and origins rigidly together The location of the joint is defined by the joint pose in the parent frame ``pose_in_parent``, and the joint pose in the child frame ``pose_in_child``. Other properties of a joint, like joint friction and joint damping, can also be set through ``set_joint_properties(...)``. Control an articulation with builtin drives ---------------------------------------------------- After building the articulation, we want to control it by actuating its joints. SAPIEN provides builtin **drives** (controllers) to control either the position or the speed of a joint. .. literalinclude:: ../../../../examples/basic/create_articulations.py :dedent: 0 :lines: 158-162 All the joints of an articulation can be acquired by ``get_joints()``. .. note:: Although the order of joints returned by ``get_joints()`` is fixed, it is recommended to index a joint by its name. Joint names should be unique, which is not forced in SAPIEN though. .. literalinclude:: ../../../../examples/basic/create_articulations.py :dedent: 0 :lines: 218-222 For each active joint (with non-zero degree of freedom), we can set its drive properties: ``stiffness`` and ``damping``. They implies the extent to which the drive attempts to achieve the target position and velocity respectively. There do not exist a general rule to set those values and you usually should tune them case by case. If you are familiar with control theory, they correspond to *P* and *D* terms in `PID controller `_. The initial target position and velocity of a joint are zero by default. Since our toy car is designed to be a front-wheel drive car, we set both the stiffness and damping as zero for the back gear. .. note:: When a non-zero target is set and stiffness/damping is also non-zero, the drive takes effect internally at each simulation step. We can implement different behaviors when different keys are pressed. ``set_drive_target(...)`` and ``set_drive_velocity_target(...)`` are called to set the target position and velocity of a joint drive. .. literalinclude:: ../../../../examples/basic/create_articulations.py :dedent: 0 :lines: 225-257 Get kinematic quantities of the articulation ------------------------------------------------------------ The pose of the articulation (frame) in the world frame can be acquired by ``get_pose()``. It is the same as the pose of the root link. Besides, joint positions and velocities can be acquired by ``get_qpos()`` and ``get_qvel()``. They both return a list of scalars, the length of which is the total degree of freedom. The order is the same as ``get_joints()``. .. literalinclude:: ../../../../examples/basic/create_articulations.py :dedent: 0 :lines: 266-268 Remove an articulation ------------------------------------------- Similar to removing an actor, ``scene.remove_articulation(articulation)`` will remove it from the scene. Using the articulation or any of its links or joints after removal will result in undefined behavior (usually a crash).