sapien
Tutorial
Basics
Rendering
Camera
Ray Tracing Renderer [New!]
Customize Shaders
SAPIEN Realistic Depth [New!]
Robotics
Reinforcement Learning
Motion Planning
Migration from sapien 1.x.x to 2.x.x
API Doc
sapien
sapien
Rendering
View page source
Rendering
This tutorial focuses on basic and advanced rendering in SAPIEN.
Camera
Create and mount a camera
Render an RGB image
Generate point cloud
Visualize segmentation
Take a screenshot from the viewer
Ray Tracing Renderer [New!]
Ray tracing vs. rasterization
Ray tracing with SAPIEN
Reflection and refraction
Customize Shaders
Shader pack
Rasterization pipeline
Render passes
Geometry input
Uniform input
Camera set
Object set
Material set
Scene set
Render targets
Output
Input
Ray tracing pipeline
Uniform input
Ray generation
Ray miss
Ray hit
Denoising
Post processing
Parameters
Example: ray tracing variance
Create a new shader pack
Add a new output texture
Compute variance
SAPIEN Realistic Depth [New!]
Sim-to-real gap
Realistic depth sensor simulation
Boosting simulation speed
Seamless transfer to other GPU libraries
Reference